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It’s obviously not just me, and I think that’s what really makes them special."

“We pushed ourself, kind of, in every part of the game,” Howard tells BAFTA.

Todd Howard Starfield explainer

“But the biggest challenge was, first, how do we generate these planets?

Is that even a good idea?

OK, maybe at the time, no, but we made it work.

How Todd Howard and the Bethesda team create the massive worlds in Starfield and Skyrim | BAFTA - YouTube

You know, just, can we even generate a planet?

Even Howard was skeptical about fan reception to Starfield’s world design.

“You wander totally differently.”

Starfield

In an interview earlier this year, he revisited this sticking point.

I prefer the way it’s done in Fallout or Elder Scrolls' and perfectly understandable, right?”

Fighting a dragon with a sword and shield in Skyrim

Skyrim

Oblivion Remastered

Starfield

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Hawkeye

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