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It’s obviously not just me, and I think that’s what really makes them special."
“We pushed ourself, kind of, in every part of the game,” Howard tells BAFTA.
“But the biggest challenge was, first, how do we generate these planets?
Is that even a good idea?
OK, maybe at the time, no, but we made it work.
You know, just, can we even generate a planet?
Even Howard was skeptical about fan reception to Starfield’s world design.
“You wander totally differently.”
In an interview earlier this year, he revisited this sticking point.
I prefer the way it’s done in Fallout or Elder Scrolls' and perfectly understandable, right?”