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Luca Galante remembers clearly the first time Vampire Survivors was copied.

“It was immediate,” he says.

Vampire Survivors

“Even before the game got popular.”

At the time, he took it as a compliment.

This was a new experience for Galante.

Vampire Survivors

In this case, though, he kept returning to his project.

“Every day, I’d just add a little something.”

This feature originally appeared inEdge magazine.

The cover of Edge Magazine showing Cronos: The New Dawn spread across all the way to the back cover

“I wanted to let other developers know what they could do with it,” he explains.

“One person was super-inspired, and they started to make their own version.

It was flattering to see someone like the game so much.

Vampire Survivors

But those were the early days, where people were inspired for real.”

“People would copy and paste Vampire Survivors and publish it on other stores.”

“The first thing I noticed was the literal ripoffs,” he says.

Vampire Survivors

“People would copy and paste Vampire Survivors and publish it on other stores.”

“It’s how this industry works, like it or not.

“I got lucky.

Deep Rock Galactic Survivor

My success was lightning-fast.

Players noticed me before any vulture could notice the ascension in sales.

For everyone else, they have to stand out among the hundreds.”

Master Chief takes a knee in a landing pose in a chaotic, wartorn backdrop, looking forward at his next objective in Halo 4

“We saw this genre exploding.

AAA Developers discuss the three little letters that have shaped an industry: “It’s a stupid term.

It’s meaningless”

It didn’t help that Funday arrived to this party comparatively late.

Deep Rock Galactic Survivor

“They were truly psyched about playing Vampire Survivors,” Rohde remembers.

He’d only played a little of the game himself, but the other two were hooked.

After the show, though, back at the Funday offices, Rohde found the idea taking root.

Fighting a horde of enemies in Deep Rock Galactic Survivor

He called Lundgaard with a simple pitch: “It’s Vampire Survivors with mining!”

But they made other changes, too, which would prove essential to the game’s eventual success.

“It was the innovation we needed, and it fit the IP perfectly,” Rohde says.

Deep Rock Galactic Survivor

Rohde and his team weren’t content simply to adapt the formula laid down by Vampire Survivors.

In fact, they were keen to address what they saw as flaws in Galante’s original design.

“We wanted people to succumb to their greed and then die,” Rohde laughs.

Battling on a rock bridge in Rogue: Genesia

Their solution was twofold.

“We got a shit-ton of wish lists [after that, which] calmed everybody down.”

Of course, not every developer has access to a platform like Ghost Ship’s.

Getting loot in Rogue: Genesia, in a library like area

“There was only one character,” he says.

“There weren’t the talent or equipment systems.

There were only the F-rank and D-rank [campaigns].”

Lasers crisscross in Rogue: Genesia’s Winter stage

It hurt a lot of developers.”

He ended up pricing his game at $2.50, 49 cents less than Vampire Survivors.

“I like the idea of having a lot of upgrades it’s possible for you to combine.”

The Lava Titan boss in Rogue: Genesia

“I like the idea of having a lot of upgrades you could combine,” Huard says.

“And I always wanted to make a game like that.”

The prototype didn’t feel different enough from the original.

Vampire Survivors

“It was very quick,” he recalls.

“You got a character that moved and auto-attacked it was super-simple, and there was very little content.

Some art was just a circle.”

Vampire Survivors

At launch, Rogue: Genesia drew over 5,000 players in one day.

“I’m going to steal that,” Huard decided.

“It would improve the way people play.”

Vampire Survivors

And Funday can hardly complain, given it did the same thing itself.

“We looked at Soulstone Survivors and how they tag stuff,” Rohde says.

“I had some questions about the game,” Rohde says, “We just chatted on Discord.

a dude holding a gun cowers against a wall as the shadowsof raptors can be seen coming for him

“We broke them down into features,” he says.

“Like, we want this feature from Soulstones Survivor, this feeling from Rogue: Genesia…

It wasn’t only Vampire Survivors.

Running along a floating highway with gold rings as lava pours from the sky in Haste

There were four or five key reference games.”

“It sounds weird but we give a shot to keep our innovation as low as possible.”

“We’ll say, ‘it’s this game but with that’.

Deep Rock Galactic

It takes so much time to innovate.

We’re a studio of 50 people with bills to pay, so we can’t do that.”

“I do my best to stay away,” Galante says.

GTA 6 reveal trailer screenshot showing a young blonde woman standing near a sunny rooftop pool, wearing a white and gold bikini

“Comparisons are destructive.”

“From a creative perspective, it’s too risky to go and play someone else’s game.”

And he suspects he wouldn’t enjoy them much anyway.

GTA 6

“I have impossible taste,” Galante says.

“I criticise everything.

Sitting down and enjoying a game is very difficult for me.”

GTA 6 trailer screenshots

“I criticise everything.

Sitting down and enjoying a game is very difficult for me.

“Vampire Survivors is the first game I made just for fun.

in Assassin�s Creed Shadows

That might be the key ingredient for its success.

It’s just not going to work.”

Galante is not particularly interested in his game as a product.

A screenshot of protagonist Lucia from GTA 6

“I don’t want to start having to look around for attempt to maintain the success.

The success was an accident.

It’s fantastic, it’s beautiful I’m very grateful to the players for that.

GTA 5

But, again, that should not be the aim.

Otherwise, we enter a completely different world which I’m not keen on, honestly.”

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