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After all, Space Marine 2 was simplistic by design.
Chaos cultists, introduced much later in the campaign, don’t fit quite as well.
It’s an issue Iraised with game director Dmitriy Grigorenko,who surprised me by agreeing with the criticism.
“We kind of fell in the same trap,” he shared.
“Even though we knew this was going to happen, we fell into this trap.”
By the time the team realized it was repeating history, it was too late to change anything.
But it’s something that Grigorenko plans to carry into future projects.
“But maybe next time.”
Space Marine 3 is an opportunity to act on that.