When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.
Yet, it’s hard to do simply that.
“My role is to basically advise other directors,” Fortin tells me.
“Early on in conception, we look at the future in front of us in terms of tech.
We advise on what we think we should be doing, how we should be leveraging new technologies.
For players, the shift in direction fromAssassin’s Creed Originsonward was huge.
“In fact, it is quite complex,” confirms Fortin and we laugh it’s an understatement.
Naturally, the whole system had to be completely rethought with a new approach.
“The seasons bring their own global illumination,” Fortin confirms there’s layers on layers.
In a lot of games from older generations, “the screen is static”, Fortin says.
Barring specific key elements, “it didn’t feel alive.”
“That’s where the magic happens!”
All of those were built with that in mind.”
The time of day changes gradually, snow falls and melts, and you move through every season periodically.
Don’t think the seasonal load screens are simply pulling different versions of the map in.
“In the past, there was not a concept of having different states.
If you built a chair, you had a chair.
This system applies to loads of entities all at once.
“If you think of it.
We have four seasons.
We have two protagonists.
We have a world that’s pretty big.
We have dynamic time of day.
And on top of that, you have weather,” he says.
“You have kind of three axes.
“That’s been quite a challenge,” Fortin says.
“I’m pretty happy with what we’ve been able to achieve there.
“Just putting all of that data into the disc is a challenge by itself.
We don’t want to force one terabyte of data on the players.
There’s no rest.
“But it’s through clever optimization techniques that I think we go beyond them.”
you could find out what’s next in store for the game with theAssassin’s Creed Shadows roadmap.
Looking to play another game in the series?
Check out ourbest Assassin’s Creed gameslist!