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“But we want to build our own path with this sequel.
We don’t want to just be the ‘Halo meets Portal’team.
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The essence of Splitgate’s gunplay, portals, and movement were aspects 1047 Games wanted to preserve.
Perhaps that should come as no surprise, given the studio’s humble origins.
“Splitgate started off as a school project.
I co-founded this studio with a friend of mine in a dorm room.
The Splitgate team was under 20 people.
A small team, with a small budget.
We had a lot of raw talent and passion, but we were very inexperienced,” he says.
“I think the biggest thing I learned from Splitgate was the importance of Live Ops.”
“Our short-term retention was world class, up there with the top shooters,” Proulx continues.
Whether Splitgate 2 can stand the test of time is unknowable.
But what’s clear is that the free-to-play shooter is moving in the right direction.
“At the end of the day, we’re just a bunch of gamers having fun.”