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“That was one thing I wasn’t willing to budge on.”
“For Sora’s coloring, I was very conscious of Mickey Mouse,” he continued.
I was very intent on that."
“I wanted to try making a game where the player could do anything.
For example, the map is 3D, but we deliberately did not include an easy-to-understand 2D-overhead minimap display…
Originally, getting lost and having to use your head was part of the fun, I think.