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Combat will be a significant part of the game, so getting this element right is important.
Additionally, we take into account the attributes of various enemies during weapon design.
For instance, long-handled Spear and Glaive offer distinct advantages when facing mounted opponents."
“A large number of martial arts movements we depict are inspired by Kung fu concepts.
It is a punch in of ‘Qigong’.
You’ll be able to craft your own martial arts build.
It’s not just combat that you’ll be building your character around, either, as Soul explains.
These free experiential routes can interact with one another, leading to different gameplay experiences.
There’s more where this came from.