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Capcom knows how to get them in the lobby.
Handily, director Yuya Tokuda doesn’t sweat the difference too much.
“But the difference would be in how they get on board with the game.
Hunter gathering
Giving newcomers that helping hand up to the same perch requires some planning, though.
Online co-op is vital to Monster Hunter Wilds.
But it isn’t everything.
They also emulate the experience of playing alongside others online.
Capcom doesn’t want to make any assumptions about player skill level jumping in.
“That naturally led to an increased focus on story.
Because the storytellers, the humans, are actually right in there amongst it.
It just made sense to me to have the story more upfront than in past titles.”
I can’t help but compare the approach to being like some more traditional RPGs.
In Monster Hunter Wilds, that winning edge is now razor sharp.