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And that’s about where the brakes went on.
Bethesda produced four full-fledged single-player RPGs and multiple expansions in the decade before Skyrim.
In the ten years afterwards, it made just one,Fallout 4.
It kept the money coming in, of course - mobile games, VR ports, countless Skyrim re-releases.
To the moon
Clearly, there is a solution.
Bethesda could staff up far enough to become a two-game studio.
It could invest in more New Vegas-style spin-offs, either internally or in partnership with other studios.
But all of these solutions ignore another problem: Critically, Starfield hasn’t done that well.
Is it even going to be making games in the same way as it does now?
As it stands, Starfield is not a game with a 15-year legacy.
I hope that Shattered Space could be the first chapter in a lengthy turnaround.
OurStarfield Shattered Space reviewpoints to interesting ideas, but not the future Bethesda might have wanted.