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It’s difficult to imagine the weight of working on a legendary game likeCatan.
He tells me games like Monopoly and Risk weren’t really his bag.

“I was a little frustrated by those kinds of games”, he says.
However, this wasn’t Regnes' first foray into working on games with big legacies.
A little game no one knows about, to learn about the craft."

Or so he thought.
As Regnes puts, “in my first work experience I took that imposter syndrome full in the face.
And its still somewhere, appearing from time to time.

But there’s a real sense of responsibility that comes along with a project like this.
As such, he thinks he “probably put a little too much effort in.”
This isn’t just because of the game’s popularity, he explains.

That big sun, that village on a hill, its like a printed image in your mind.
“Every work you do is a moment of your life”, he believes.
And I think thats precious.”

Not long to go then.






















