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It’s not, by the way, but we’ll get to that in a moment.
The real issue is that apparently there’s not enough competition in Wyrmspan.
And I see it I do.
Player interaction is definitely down against Wingspan, its acclaimed predecessor by Elizabeth Hargrave.
(Granted, it is a little bit about the latter.)
Because Wyrmspan is not just a dragon game, it’s a game about extreme caving.
A solo endeavor
Samantha pretty much nailed my initial sentiment in ourWyrmspan review.
It’s a game that “Ramps up the complexity, but not the interactivity” against its predecessor.
And although I’ve changed my mind about that being a negative thing, it still rings true.
So what’s the difference between Wingspan and Wyrmspan?
The better the system, the more exciting the cave exploration.
Get there first and you could end up with an immense boon.
On top of that, there’s the guild to consider.
With action cubes you know you’ll have one less action per round and that’s that.
But that’s where its true nugget of brilliance lies that feeling of being caught up in choice paralysis.
It’s something cavers experience all the time, and it marries the mechanics perfectly to the theme.
Spelunking, or potholing for the UK cavers among us, is dangerous.
Do we have enough food?
What are our goals here?
Wyrmspan doesn’t let people’s need for a game about dragons to revolve around a contest.
For more recommendations, why not check out essentialboard games for adultsand thebest cooperative board gamesfor an alternate take.