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“In my opinion, the most important feature of a soulslike game is its level design.”
And boy, does it make Wuchang: Fallen Feathers a tantalizing prospect.
“We’ve made unique innovations in combat, particularly in the rhythm of the combat system.”
There’s also the ability to deflect attacks when dual-wielding swords, allowing strong players to absorb blows.
But what about agility?
How has the team approached making sure the gameplay feels nimble?
Siyuan replies: “The term ‘agility’ isn’t quite accurate.
Therefore, a skilled player in Wuchang should be able to fight bosses without the HUD.”
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