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Romerosoon respondedwith “Hi Sandy.
I hope you’re doing well.
However, you are incorrect.
Summarizing Tom’s story in two sentences does not equal writing the DOOM story.
Not by a long shot.”
I hope you’re doing well.
However, you are incorrect.
Summarizing Tom’s story in two sentences does not equal writing the DOOM story.
Not by a long shot.
Hello again, Sandy.
This post isn’t accurate.
Kevin Cloud wrote the DOOM manual on NeXTSTEP.
@ThatTomHall wrote the original story which Kevin summarized on the entirety of page 1 of the DOOM manual.
“Hi Sandy, hope youre doing well,” Romeroquickly responded.
“The sales of registered Doom in 1994 were significantly more than 100,000.
Just wanted you to know.”
Hi Sandy, hope youre doing well.
@ThatTomHall https://t.co/K75zsGkksHMarch 28, 2021
This is not accurate.
Your job was only E2 and E3.
You were new to level design.
I owned the first episode.
JC never said that he had skies (not a skybox) working before you joined.
E1M1 went thru several revisions over months before I called it done.
Same with E1M2.March 29, 2021
Hi Sandy, to clarify, this is incorrect.
We gave the license to Reaper Miniatures and they produced an entire collection for sale in 1997.
We loved their prototypes.
And the cacodemon included.
https://t.co/uyU0KqnQ3gJuly 25, 2021
DOOM II followed a long pattern of id development.
Same with our Keen games.
I am not sure where your information is coming from.
The shotgun and all other weapons were created before you joined the company, and we loved the shotgun.
Without Doom, we might never have gotten many of thebest FPS gamesever made.